Archived Changes for Charm of the Great Sea Serpent (11 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a4c782d44b7fd145f9a08c5 artifacts Charm of the Great Sea Serpent Update Approved Discord Message (1519044982995030228) juggernacht
6a3575da9417abc035c25590 artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is a part of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
None guacshadow
6a34ad6c9417abc035c25565 artifacts Charm of the Great Sea Serpent Update Approved
No changes
None mykonos_
6a34ad519417abc035c2555d artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
None mykonos_
6a34ad0b9417abc035c25557 artifacts Charm of the Great Sea Serpent Update Approved
Archived:
None → 0
Effect Description:
Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1.
Ongoing Modifiers:
None → []
None mykonos_
69ae4095974249d8901348bf artifacts Charm of the Great Sea Serpent Update Approved
Equipped:
True → 0
Discord Message (1478471450829787267) juggernacht
699bb43733369ae97efe9c52 artifacts Charm of the Great Sea Serpent Update Approved
Equipped:
0 → True
Discord Message (1473441423532495050) juggernacht
69960050daa31aee5abd85a0 artifacts Charm of the Great Sea Serpent Update Approved Got traded a bit ago whaet
69960002daa31aee5abd859f artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
## Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
None whaet
6995ffefdaa31aee5abd859e artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: >Gain 1 charge for every unit killed in battle that the wielder is apart of >Gain 2 charges for every unit killed by the wielder directly >Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. 5 charges = Wielder may summon the "Sea Serpent" unit Classical Naval Unit adjacent to themselves or a City/Fort/Dock they own Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → ## Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Artifact re-balance and re-wording. whaet