Archived Changes for Charm of the Great Sea Serpent (11 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a4c782d44b7fd145f9a08c5 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Owner:
|
Discord Message (1519044982995030228) | juggernacht | |
| 6a3575da9417abc035c25590 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Effect Description:
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one. → When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is a part of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
|
None | guacshadow | |
| 6a34ad6c9417abc035c25565 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
No changes
|
None | mykonos_ | |
| 6a34ad519417abc035c2555d | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Effect Description:
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1. → When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
|
None | mykonos_ | |
| 6a34ad0b9417abc035c25557 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Archived:
None → 0
Effect Description:
Charm of the Great Sea Serpent (Legendary)
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 69ae4095974249d8901348bf | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Equipped:
True → 0
|
Discord Message (1478471450829787267) | juggernacht | |
| 699bb43733369ae97efe9c52 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Equipped:
0 → True
|
Discord Message (1473441423532495050) | juggernacht | |
| 69960050daa31aee5abd85a0 | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Owner:
|
Got traded a bit ago | whaet | |
| 69960002daa31aee5abd859f | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Effect Description:
## Charm of the Great Sea Serpent (Legendary)
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → Charm of the Great Sea Serpent (Legendary)
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
|
None | whaet | |
| 6995ffefdaa31aee5abd859e | artifacts | Charm of the Great Sea Serpent | Update | Approved |
Effect Description:
When the artifact wielder is at war and is a leader unit on the field:
>Gain 1 charge for every unit killed in battle that the wielder is apart of
>Gain 2 charges for every unit killed by the wielder directly
>Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
5 charges = Wielder may summon the "Sea Serpent" unit Classical Naval Unit adjacent to themselves or a City/Fort/Dock they own
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
→ ## Charm of the Great Sea Serpent (Legendary)
When the artifact wielder is at war and is a leader unit on the field:
Gain 1 charge for every unit killed in battle that the wielder is apart of
Gain 2 charges for every unit killed by the wielder directly
Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder
Spend Charges:
Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session.
Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session.
Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session.
Current charges: 10/10
Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
|
Artifact re-balance and re-wording. | whaet |